From time to time balancing tests might be live. Get an overview on what’s going on currently. If you want to talk about this changes, post suggestions or give constructive criticism please just use our official mech battle facebook site
20, Nov 2019
Juggernaut | SpeedLevel10 36 -> 38, Reload Ability |
Valkyrie | SpeedLevel10 38 -> 40 |
Zephyr | SpeedLevel10 64 -> 68 |
Trident | SpeedLevel10 76 -> 78 |
16th, Nov 2019
CaptureTheFlag | Max Flag carry time before reset 120s -> 75s |
CaptureTheFlag | Time until dropped flag resets 45s -> 10s |
9th, Nov 2019
Armaggedon | HealthLevel10 175k -> 240k, Special Ability Boost Time 4s -> 5s |
Zephyr | Special Ability Boost Time 3s -> 4s |
Trident | HealthLevel10 78k -> 95k, Special Ability Stealth Time 5s -> 8s |
Imperator | DamageLevel10 4600->5500 |
27th, July 2019
Atlas | Aim Turn speed 45°/s -> 70°/s |
3rd, July 2019
G5000 | DamageMax 500->600 |
Justice | BulletsPerClip 15->12 |
10th, June 2019
JJ2000 | ReloadTime 22s -> 18s |
29th, May 2019
Polaris | Unlock Rank 4 -> Unlock Rank 2, Price 150.000 LI -> 75.000 LI |
Trident | Unlock Rank 2 -> Unlock Rank 5, Price 75.000 LI -> 150.000 LI |
18th, May 2019
It looks like the buff to the swarm series made on 29th, April 2019 was a bit too drastic and in order to reduce the overpowered homing missile mechs we reduced the buffed values again
Swarm | BulletsPerClip 7->5, ReloadTime 15->18 |
JJ2000 | BulletsPerClip 12->9, ReloadTime 15->18 |
Justice | ReloadTime 15->20, DamageMin 1300->1500, DamageMax 1600->1800 |
18th, May 2019
A few matchmaking updates to better select suitable maps and game mode based on players looking for a match at the same time.
Capture The Flag | Will only be selected if number of players is even or just one player |
Domination | Will only be selected if number of players is even or just one player |
Highlands, Outpost | Will not be selected if just one player |
Highlands, Outpost | Will not bet selected for Domination or LastMechStanding |
Additionally we heavily adjusted when which Mech, Weapon and Feature unlocks based on ranks. This is in preparation for the new “New Unlocked” menu feature coming soon
9th, May 2019
Ongoing preparation of Mechs and Weapons for upcoming Capture the Flag and new maps
![]() |
![]() |
Swarm | DamageLevel1 2500->2400, DamageLevel10 2800->2700 |
JJ2000 | DamageLevel1 1500->1400, DamageLevel10 1800->1700 |
Cannon | DamageLevel10 1450->1600 |
MG | Damage Over Range @40m 2.25->2.8 |
MR500 | Damage Over Range @40m 2.4->3.0 |
5th, May 2019
Ongoing preparation of Mechs and Weapons for upcoming Capture the Flag and new maps
![]() |
![]() |
Swarm | DamageLevel1 2700->2500, DamageLevel10 3000->2800 |
JJ2000 | DamageLevel1 1700->1500, DamageLevel10 2000->1800 |
Atlas | Got jump ability (2 times in 30 seconds), Aimspeed 90°/s->45°/s |
29th, April 2019
Soon two new maps (Highlands, Outpost) will be introduced along with a new game mode, Capture the Flag. Both maps are way bigger than previous maps and open spaced. This makes them perfect for long range shooting and rocketing. In order to make the home missiles more useable/favourable on this maps we try a few buffs to them currently
![]() |
![]() |
Tomak | DamageLevel1 8000->8500, DamageLevel10 10000->11000, ReloadTime 25->20 |
TomakNGEN | DamageLevel1 10000->11000, DamageLevel10 12000->13000, ReloadTime 30->25 |
RR8 | DamageLevel1 12000->14000, DamageLevel10 14000->16000, ReloadTime 35->30 |
Swarm | BulletsPerClip 5->7, ReloadTime 20->15 |
JJ2000 | BulletsPerClip 9->12, ReloadTime 20->15, DamageLevel1 1500->1700, DamageLevel10 1800->2000 |
Justice | BulletsPerClip 12->15, ReloadTime 20->15, DamageLevel1 1100->1300, DamageLevel10 1400->1600 |