BALANCING

From time to time balancing tests might be live. Get an overview on what’s going on currently. If you want to talk about this changes, post suggestions or give constructive criticism please just use our official mech battle facebook site

20, Nov 2019

Juggernaut SpeedLevel10 36 -> 38, Reload Ability
Valkyrie SpeedLevel10 38 -> 40
Zephyr SpeedLevel10 64 -> 68
Trident SpeedLevel10 76 -> 78

16th, Nov 2019

CaptureTheFlag Max Flag carry time before reset 120s -> 75s
CaptureTheFlag Time until dropped flag resets 45s -> 10s

9th, Nov 2019

Armaggedon HealthLevel10 175k -> 240k, Special Ability Boost Time 4s -> 5s
Zephyr Special Ability Boost Time 3s -> 4s
Trident HealthLevel10 78k -> 95k, Special Ability Stealth Time 5s -> 8s
Imperator DamageLevel10 4600->5500

27th, July 2019

Atlas Aim Turn speed 45°/s -> 70°/s

3rd, July 2019

G5000 DamageMax 500->600
Justice BulletsPerClip 15->12

10th, June 2019

JJ2000 ReloadTime 22s -> 18s

29th, May 2019

Polaris Unlock Rank 4 -> Unlock Rank 2, Price 150.000 LI -> 75.000 LI
Trident Unlock Rank 2 -> Unlock Rank 5, Price 75.000 LI -> 150.000 LI

18th, May 2019
It looks like the buff to the swarm series made on 29th, April 2019 was a bit too drastic and in order to reduce the overpowered homing missile mechs we reduced the buffed values again

Swarm BulletsPerClip 7->5, ReloadTime 15->18
JJ2000 BulletsPerClip 12->9, ReloadTime 15->18
Justice ReloadTime 15->20, DamageMin 1300->1500, DamageMax 1600->1800

18th, May 2019
A few matchmaking updates to better select suitable maps and game mode based on players looking for a match at the same time.

Capture The Flag Will only be selected if number of players is even or just one player
Domination Will only be selected if number of players is even or just one player
Highlands, Outpost Will not be selected if just one player
Highlands, Outpost Will not bet selected for Domination or LastMechStanding

Additionally we heavily adjusted when which Mech, Weapon and Feature unlocks based on ranks. This is in preparation for the new “New Unlocked” menu feature coming soon

9th, May 2019
Ongoing preparation of Mechs and Weapons for upcoming Capture the Flag and new maps

 

Swarm DamageLevel1 2500->2400, DamageLevel10 2800->2700
JJ2000 DamageLevel1 1500->1400, DamageLevel10 1800->1700
Cannon DamageLevel10 1450->1600
MG Damage Over Range @40m 2.25->2.8
MR500 Damage Over Range @40m 2.4->3.0

 

5th, May 2019
Ongoing preparation of Mechs and Weapons for upcoming Capture the Flag and new maps

 

Swarm DamageLevel1 2700->2500, DamageLevel10 3000->2800
JJ2000 DamageLevel1 1700->1500, DamageLevel10 2000->1800
Atlas Got jump ability (2 times in 30 seconds), Aimspeed 90°/s->45°/s

 

29th, April 2019
Soon two new maps (Highlands, Outpost) will be introduced along with a new game mode, Capture the Flag. Both maps are way bigger than previous maps and open spaced. This makes them perfect for long range shooting and rocketing. In order to make the home missiles more useable/favourable on this maps we try a few buffs to them currently

 

Tomak DamageLevel1 8000->8500, DamageLevel10 10000->11000, ReloadTime 25->20
TomakNGEN DamageLevel1 10000->11000, DamageLevel10 12000->13000, ReloadTime 30->25
RR8 DamageLevel1 12000->14000, DamageLevel10 14000->16000, ReloadTime 35->30
Swarm BulletsPerClip 5->7, ReloadTime 20->15
JJ2000 BulletsPerClip 9->12, ReloadTime 20->15, DamageLevel1 1500->1700, DamageLevel10 1800->2000
Justice BulletsPerClip 12->15, ReloadTime 20->15, DamageLevel1 1100->1300, DamageLevel10 1400->1600